Use the same unit for d₁ and d₂. I₂ keeps the unit of I₁, such as lux, W/m² or μSv/h.
I₁
d₁
I₂
Try:
P
r
Try:
A point source spreads its output evenly over a sphere of area 4πr².
Results update as you type. Press Enter to save to history and / to jump to the input.
Visualize
At 2× the distance, the same output covers 4× the area, so the intensity is 1/4 as strong.
Result
I₂ = 100 · (1 / 2)² =
4× weaker than at d₁
≈ Rounded to 4 decimal places
I₁
100
d₁
1
d₂
2
Formula
I₂ = I₁ · (d₁ / d₂)²
Check I₂ · d₂²
100
History
Your recent calculations will appear here.
Step-by-step solution
Identify the values
I₁ = 100 at d₁ = 1
d₂ = 2
Use the same distance unit for d₁ and d₂.
Write the inverse square law
I₁ · d₁² = I₂ · d₂²
Intensity times distance squared stays constant.
Solve for I₂
I₂ = I₁ · (d₁ / d₂)²
Substitute
d₁ / d₂ = 1 / 2 = 0.5
(d₁ / d₂)² = 0.25
I₂ = 100 × 0.25 = 25
Verify
I₂ · d₂² = 100 = I₁ · d₁² = 100 ✓
Did this solve your problem?
An inverse square calculator applies the inverse square law I ∝ 1/r². Find the intensity at a new distance with I₂ = I₁·(d₁/d₂)², the distance for a target intensity, or the intensity of a point source with I = P/(4πr²), for light, sound, radiation and gravity, with steps and graphs.
What is the Inverse Square Law?
The inverse square law says that intensity falls with the square of the distance from a point source: I ∝ 1/r². Double the distance and the intensity drops to 1/4; triple it and the intensity drops to 1/9.
I₁ · d₁² = I₂ · d₂² ⇔ I₂ = I₁ · (d₁/d₂)²
The reason is geometry. A source sends its output out in all directions, so it spreads over the surface of a sphere of area 4πr². At twice the radius the sphere has 4 times the area, and each square metre gets 1/4 of the share.
Light: a lamp gives 1/4 of the illuminance at 2 m that it gives at 1 m.
Sound: each doubling of distance lowers the level by about 6 dB.
Gravity and electric force: both follow F ∝ 1/r².
Radiation: stepping from 1 m to 3 m cuts the dose rate to 1/9.
Same light, more squares
Move the distance. The same light covers r² squares, so each square gets 1/r².
How to Calculate with the Inverse Square Law?
To find the new intensity, multiply the old intensity by the square of the distance ratio: I₂ = I₁ · (d₁/d₂)². For 800 lux at 2 m moved to 10 m:
Divide the distances: d₁/d₂ = 2/10 = 0.2.
Square the ratio: 0.2² = 0.04.
Multiply: I₂ = 800 × 0.04 = 32 lux.
Check: I₁ · d₁² = 800 × 4 = 3200 and I₂ · d₂² = 32 × 100 = 3200. The product I·d² stays the same at every distance.
The distances can be in any unit (m, ft, cm) as long as d₁ and d₂ use the same one. The intensity keeps the unit of I₁.
Step-by-step inverse square
Type an intensity and 2 distances.
How to Use This Inverse Square Calculator?
Pick what you want to find, type the known values, and the calculator applies the inverse square law as you type. The steps:
Choose New intensity to find I₂ at a new distance, Find distance to reach a target intensity, or Point source to get the intensity from a source output.
Type the values. Numbers like 3.828*10^26 and expressions like √2 work.
Read the answer, the distance and intensity ratios, the change in decibels and in light stops.
Open the spreading-rays diagram or the intensity graph, and the worked steps.
The result can be copied, shared as a link, printed or kept in the history list.
Try an example
Each button fills the calculator above and scrolls to the result.
Inverse Square Law Formula
The inverse square law formula is I = P / (4πr²) for a point source, and I₂ = I₁ · (d₁/d₂)² between 2 distances.
I = P / (4πr²) I₂ / I₁ = (d₁ / d₂)²
New intensity: I₂ = I₁ · (d₁/d₂)².
Distance for a target: d₂ = d₁ · √(I₁/I₂).
Constant product: I · d² = k, so I = k/d².
In decibels: ΔL = 20 · log₁₀(d₁/d₂), about −6.02 dB per doubling.
In light stops: each doubling of distance costs 2 stops (a factor of 4).
Distance ratio to intensity
Type how many times farther (or nearer) you move. Values below 1 mean closer.
How to Find the Distance for a Target Intensity?
To find the distance for a target intensity, use d₂ = d₁ · √(I₁/I₂). For a source reading 100 units at 1 m, the distance where it reads 25:
Divide the intensities: I₁/I₂ = 100/25 = 4.
Take the square root: √4 = 2.
Multiply by d₁: d₂ = 1 × 2 = 2 m.
Cutting the intensity to 1/100 needs 10 times the distance, since √100 = 10. Raising it 4 times needs half the distance.
Distance for a target intensity
Type the known intensity, its distance and the intensity you want.
Intensity of a Point Source: I = P / (4πr²)
A point source with output P spreads it over a sphere of area 4πr², so the intensity at distance r is I = P / (4πr²). A 100 W source gives 100 / (4π × 2²) = 1.989 W/m² at 2 m.
At 1 m: 100 / 12.566 = 7.958 W/m².
At 2 m: 1.989 W/m² (1/4).
At 10 m: 0.0796 W/m² (1/100).
The Sun emits about 3.828 × 10²⁶ W. At Earth's distance of 1.496 × 10¹¹ m this gives about 1361 W/m², the solar constant.
The law needs a source that is small next to the distance. Close to a long fluorescent tube or a large panel, intensity falls more slowly than 1/r².
Rays from a point source
Move the distance r. The same output spreads over a larger area.
Inverse Square Law Graph
The graph of I = k/r² is a falling curve that drops steeply near the source and flattens far away, never reaching 0.
At r = 1 the curve is at 1; at r = 2 it is 0.25; at r = 3 it is 0.111.
Vertical asymptote at r = 0 and horizontal asymptote at I = 0.
The slope is −2/r³: the curve falls 3 times faster than it would under 1/r near the source.
On a log-log graph the curve is a straight line with slope −2.
Graph explorer
Tap or drag on the graph to read 1/r² at any distance.
Inverse Square Law for Sound (−6 dB per Doubling)
For sound from a point source, the level drops by 20 · log₁₀(d₂/d₁) decibels, about 6 dB for every doubling of distance. The sound intensity drops to 1/4 per doubling, and 10 · log₁₀(1/4) = −6.02 dB.
100 dB at 1 m becomes 94 dB at 2 m, 88 dB at 4 m and 82 dB at 8 m.
10 times the distance lowers the level by 20 dB.
A line source, such as a busy road, loses only about 3 dB per doubling.
Indoors, reflections from walls add to the direct sound, so the level falls less than the law predicts far from the source.
Sound level and distance
Set the level at 1 m and move the distance.
Gravity and Coulomb's Law
Newton's law of gravity and Coulomb's law are both inverse square laws: F = G·m₁m₂/r² and F = k·q₁q₂/r². Double the distance between 2 bodies and the force drops to 1/4.
G = 6.674 × 10⁻¹¹ N·m²/kg² and k = 8.988 × 10⁹ N·m²/C².
A 70 kg person weighs 686.7 N at Earth's surface (1 Earth radius from the centre) and 171.7 N at 2 Earth radii.
2 charges of 1 μC, 1 m apart, push on each other with 0.008988 N; at 3 m the force is 0.000999 N.
Force against distance
Pick a force and move the distance. The arrows shrink with 1/r².
Inverse Square Law in Excel, Python and Other Software
The inverse square law is one line in any spreadsheet or programming language: I₂ = I₁ · (d₁/d₂)².
Excel and Google Sheets: =A1*(B1/C1)^2 with I₁ in A1, d₁ in B1 and d₂ in C1.
Python: I2 = I1 * (d1 / d2) ** 2.
JavaScript: const I2 = I1 * (d1 / d2) ** 2;
Distance: =B1*SQRT(A1/C1) in Excel, d1 * math.sqrt(I1 / I2) in Python.
The same law in code
Type I₁, d₁ and d₂, then pick a tool.
Inverse Square Law Table
The inverse square law table lists the intensity ratio I₂/I₁ = 1/(d₂/d₁)² for common distance ratios. Click a row to load it into the calculator with I₁ = 100 at d₁ = 1.
Values to know: 2× the distance gives 1/4, 3× gives 1/9, 10× gives 1/100 and half the distance gives 4×.
Inverse square table
Change the rounding, filter by value, or click a row to send it to the calculator.
d₂/d₁
Fraction
I₂/I₁
0.25
16
16
0.5
4
4
0.75
16/9
1.778
1
1
1
1.5
4/9
0.444
2
1/4
0.25
2.5
4/25
0.16
3
1/9
0.111
4
1/16
0.063
5
1/25
0.04
6
1/36
0.028
8
1/64
0.016
10
1/100
0.01
20
1/400
0.003
100
1/10,000
0
Inverse vs Inverse Square vs Inverse Cube
An inverse relation falls as 1/r, an inverse square as 1/r² and an inverse cube as 1/r³; the higher the exponent, the faster the drop with distance. At r = 2 the 3 give 0.5, 0.25 and 0.125.
Law
At 2r
Example
1/r
1/2
line source, potential
1/r²
1/4
light, gravity
1/r³
1/8
dipole field
1/r⁴
1/16
radar echo
Radar echoes fall as 1/r⁴: the signal spreads by 1/r² on the way out and again on the way back.
1/r, 1/r² and 1/r³ side by side
Type a distance to compare the laws.
Inverse Square Law in Real Life
The inverse square law sets how bright a lamp looks, how loud a speaker sounds, how strong a radiation dose is and how much sunlight each planet gets.
Photography: moving a flash from 1 m to 2 m costs 2 stops of light (1/4).
Radiation safety: distance is a main shield; 3 times the distance gives 1/9 of the dose rate.
Astronomy: Mars at 1.52 AU gets 1361 / 1.52² = 589 W/m², 43% of Earth's sunlight.
Wi-Fi and radio: free-space signal strength falls as 1/r², about 6 dB per doubling.
Plant lights: raising a grow light from 30 cm to 60 cm cuts the light on the leaves to 1/4.
Inverse square examples
Pick an example and move the distance.
Inverse Square Law FAQ
No question matches your search.
What is the inverse square law in simple terms?
Intensity falls with the square of the distance. At 2 times the distance you get 1/4 of the intensity; at 3 times, 1/9.
What is the inverse square law formula?
I₂ = I₁ · (d₁/d₂)², or I = P/(4πr²) for a point source with output P.
What happens to intensity when the distance doubles?
It drops to 1/4, a 75% cut. For sound this is about −6 dB; for light it is 2 stops.